All video games of World War II share a common feature: Nazis should be killed at right-handed and sinister . In industrial quantities and wide, be with firearms, blades, knives, tanks or grenades our goal, beyond completing the history that is narrated to us, is to charge us any enemy soldier who looks a swastika in his uniform. Any First Person Shooter who has touched this genre has that as a main reference. Wow, that it is not just Wolfenstein thing.
And is that up to date, the Second World War has always been shown from the perspective of the allies, and so that Call of Duty Vanguard will do the same but trying to give alternative views to the conflict , such and As Battlefield 1 did with his historical period to try that players could experience the war from angles that are not studied both in history books and that, as a general rule, they tend to be covered by other major clashes that is for the Reason that it is gone to the annals of history.
And that is not the problem of Call of Duty Vanguard, because in fact it is even interesting to be able to see those small battles of the Second World War in a saga as big as Cod. What he did caught our attention last night, when the stalingrad demo of the game campaign was shown, is that there was no reference to the Nazis in the Gameplay. That is, there were no swasty, there was no Nazi symbology anywhere and not even the title itself referred to those enemies as Nazis, but as invaders.
Taking into account that Sledgehammer Games itself explained at the time they have based their video game in reality and that this promises to be a realistic experience about those conflicts (with some freedoms, of course, because we do not have to forget that we are in a videogame ) We squeaked very running with that scenario in which it seemed that we were not in that Second World War and that could be simply a fictitious war conflict that the company had been invested for a particular work.
The thing not only extends to the uniforms of the soldiers, but also to the tanks, how we refer to them (as we have commented) and even at the same ambience, which is quite lacking in symbols or any reference that allows Players identify what is being facing. Logically, everything can have a rational explanation, and the clearest and most obvious is that the game had to make some adjustments to be able to be smoothly in the Gamescom.
Remember that Wolfenstein is a work that is entirely based on the extermination of bulletin-based Nazism everywhere, and the German versions of the game had to suffer some modifications so that, obviously, users do not relate the title directly with the Third Reich . Then we will leave you with some images of Bethesda's game so that you himself see what we refer if you have never approximate this work:
What will happen then with Call of Duty Vanguard?
For now we believe from here that this is something that could be changed to other versions of the game distributed in other countries, since in Germany it is illegal to show images with swastics or references to Nazism. However, and on the other hand, it would not be surprised that Sledgehammer Games has stuck a last minute thimbling and wants to represent the Second World War without having to refer to any kind of side.
That would give him an even more unique and special touch to Call of Duty Vanguard, it is clear, but what is being realism would be in the background and therefore would be absurd that the game was followed as a realistic experience beyond, by The least, which represents its frantic gameplay and extracted from Battlefield's saga (by those destructible scenarios).
CALL OF DUTY VANGUARD should be launched on November 5 for PS4, PS5, Xbox One, Xbox Series and PC . Remember also that this same weekend, from August 27 to 29, we will have a free alpha on the PlayStation consoles to be able to try the multiplayer for the first time.
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