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Monster Hunter World - Weapon leaders for beginners: types, affinity, effects and more explained

Monster Hunter: World is an action role-playing video game created and released by Capcom and the 5th mainline installation in the Monster Hunter series. It was released worldwide for PlayStation 4 as well as Xbox One in January 2018, with a Microsoft Windows variation complying with in August 2018. In the video game, the player takes the function of a Hunter, charged to pursue as well as either kill or catch monsters that roam in among several ecological spaces. If successful, the player is rewarded with loot including components from the monster as well as various other elements that are made use of to craft tools and also shield, amongst various other tools. The game's core loop has the gamer crafting ideal gear to be able to hound harder monsters, which consequently offer parts that result in a lot more effective gear. Gamers may search alone or in a team of approximately four gamers through the video game's on the internet multiplayer. Revealed at E3 2017, Monster Hunter: World adopts the series' standard formulas from its older house console roots and also current handheld games to take benefit of the greater processing power given by contemporary gaming consoles and also computers. Adjustments made in Monster Hunter: World include producing ecological rooms that are completely connected as well as removing the areas that were required for the PlayStation 2 and also portable games, advanced monster man-made intelligence as well as physics, an extra consistent participating multiplayer experience, and also a refinement of the game's tutorials and also individual interface to assist with bringing brand-new gamers right into the series. These changes led Capcom to intend for the game's synchronised release worldwide, considering that Monster Hunter as a series has actually typically languished outside of Japan partially due to inconsonant release timetables. Capcom likewise decided to sustain on-line play between these different geographical regions for similar factors. The delay for the Windows launch was credited to Capcom looking for to see to it its first venture right into the Windows market was maximized for players on computers. By April 2020, updates to the video game were integrated among all systems. Monster Hunter: World received essential recognition upon launch, with movie critics commending how Capcom was able to make the video game extra accessible to new gamers and also to Western markets, without interfering with the series' core gameplay elements as well as enjoyable trouble, and fully capitalizing on the computational capacity of modern-day gaming consoles to produce living ecological communities, with some even calling it the very best in the franchise business. Monster Hunter: World is the single highest-selling video game in Capcom's background, with over 17.1 million copies delivered by Since March 2021. A DLC expansion pack, subtitled Iceborne, was launched for residence gaming consoles in September 2019 and also for Windows in January 2020, and also got to over 7.7 million sales by As of March 2021. The next mainline installment, Monster Hunter Increase, was co-developed alongside World as well as announced for a worldwide release on Nintendo Change in March 2021, with a Microsoft Windows variation prepared for the following year.


What is the best weapon of Monster Hunter World and what do all mean?

If you are excited about Monster Hunter World, but just starting, a Weapon leader for Monster Hunter World beginners help you to learn important information about weapons, arms skills of Monster Hunter World and Monsters Hunter World themselves. It's not just as easy to hit a monster with a sword, you also need to know which sword you have to use and where you have to meet it. Do not worry, at first glance, everything may seem overwhelming, but we have everything you need here.

  • Monster Hunter World Guide
  • Monster Hunter World Starter Guide: Everything you need to know to get started
  • How to play online with your friends in Monster Hunter World

But do not worry. Below is a complete breakdown of all main office types whose functionality and possibilities to get the most out of them. We will also start with an overview of some of the foundations of the struggle that determine how they fight and expand their power. Starting with one of the biggest questions that have new monsters Hunter players:

What is weapons affinity in Monster Hunter World and how can you improve them?

Weapon affinity is a late topic about which one has to worry, but it is often mentioned, which is why it is worth explaining it. On the simplest level, a weapon with more than 100% affinity has a better chance of causing more damage while a weapon is likely to damage less than 100%.

Basically, the game goes with critical attacks - higher affinities mean a better chance of higher damage. There are two ways to improve the weapon: by upgrading the weapon itself or by upgrading the armor with certain skills. Look for items in which the increase in attack or affinity is mentioned mainly according to the following:

  • Agitator : Increases your attacks and affinity when big monsters are angry.
  • Attack reinforcement - Increases the attack power and affinity at a higher level when multiple instances are stacked.
  • Critical draw - Increases the affinity for Draw attacks, which are the first blow you land when you get your weapon out.
  • Critical eye - Basic increase in affinity.
  • Maximum power - Increases affinity if your endurance is full

  • How do you quickly understand Monster Hunter World (especially if you play Destiny)

  • 8 things I would like to know before I played Monster Hunter World

What do dull, cutting and penetrating effects in monster Hunter World?

All weapons have a blunt, cutting and penetrating effect that can cause different things in combat.

The selection of the right weapon or ammunition for a particular monster can increase the damage you can do, and increase the chance to remove additional parts that you can use to make.

  • Cutting - This basically cuts monster and increases the chance to remove tails and other parts. Good against fleshy, unpaid creatures.
  • Stump - Strong impact damage. This is both good to stun monsters as well as to smash heavy armor plates.
  • Piercing - This can penetrate creatures and inflict several times.

Monster Hunter World Weapon leaders for beginners

You actually start Monster Hunter World with a basic version of each weapon type to make the entry easier. As soon as you have passed through the opening sections and the main base can roam freely, you can also go to your room, talk to the housekeeper and access a training area in which you can try everything out. In this way you can get a feeling for how every weapon works, how fast it is and how all combination options and buttons are displayed.

Each weapon suits a different game style, but the most important thing to think about the selection is the ratio of damage to speed (as usual harm, is slower attacks), the range and defense options (some things have nothing else than ) Ability).

  • Monster Hunter World Monster Guide
  • Monster Hunter World Armor skills explained

Great sword

_ A melee weapon with low mobility, but strong attacks. Accessible for beginners _

This is about tremendous but slow attacks. You will really hurt everything you meet, but it can be difficult to end punches or seize successive combos due to the speed of movement. It's easy to miss a destination when moving and around on the floor. They also move slower while they hold it and stay open after attacks, as it takes some time until they return to the standby position. It's devastating if you master your rhythm, and you can protect yourself from attacks by using the booty blade as a shield.

long sword

_ A melee weapon, the liquid combos and evasive maneuvers enables _

For Monster Hunter this is a relatively fast weapon, but for most other games still a slow, heavy blade. The main advantages are the long blade, four combined stages and evasive maneuvers, with whom you can do damage and get out of the way. The fade slash (circle and triangle together) is a fast slash, followed by a stroke backwards. While the Foresight slash (which is activated after a first attack with R2 + Circle as a result) is a rear line, followed by a forward-looking slash. It's faster to move and deviates faster and immediately than heavier weapons.

Sword and shield

_ A weapon set out close, with which you can easily maneuver and protect yourself from attacks _

This is a fast weapon set with many combos if you like to push a button, and a little more depth if you want a little more skill. There are several basic four-stage combos that are accessible via individual keys, but also branched, skillful combos from different combinations. These attack evasive attacks, evasive maneuvers and shield strikes. This is the only weapon, which is really, it is worth spending some time in the training area to see what he can, as he has one of the biggest moves, including some really useful things that only at the end a Combo can be triggered. The obvious disadvantage is that it has the entire range of a reasonably large kitchen knife.

Double blades

_ Offensive weapons from nearby, which are used to ward off a quick number of beats _

This is a short distance knife set based on the fast landing of many faster strokes. It is one of the weapons with the greatest range and can not be blocked. So be warned. Instead, it's about creating as much harm as soon as possible with fast blow attacks as soon as possible and then go out of the way. The key to maximizing this effect are the demon and archangel modes and displays. If you use attacks to fill and enable them, you can suffer even more damage with even faster, more attack-filled combos.

Hammer

_ A heavy weapon, made with the monsters up close and stunned _

This is another slow weapon that affects your ability to move, attack and avoid it. But if you agree, it can cause large quantities of damage and monsters stun, if you meet them on the head. This is especially the case when you create space to load the attacks on one of the two levels available and to massively strengthen its effects. It is also a weapon with which you can move while recharging. Since it is a dull weapon in Monster Hunter World, it is ideal to smash armor, but its range means that you have to be on the grill of a creature to exploit this. You also have to make sure that other players do not fly.

Jagdhorn

_ A special support weapon, with the hunter to receive or provide special strengthening spells. _

This is not easy to master. It is basically a support weapon that works like a hammer, but a musical note is playing for each attack - in certain sequences of each other, and you can submit to you and your team buffs. Really played increases the attack damage, elementary effects adds or negates the stunning effects of roaring a monster. But if you remember that you need to remember numerous song combos and do them in the fight, und Try to make the monster if you want to do damage. This is probably not the case where you either use or start solo.

Lance

_ A defense-oriented weapon insert to attack targets with charges and fancy leg work. _

The lance is a difficult weapon, because it's more about defense than attack. With a sign you can succeed or defend monsters while waiting for an opening. For example, his Guard Dash (R2, Forwards and Triangle) is a fast arrow forward behind an elevated shield, while his counter Thrust (R2 + Circle) is a parade that immediately follows an attack. It is a great tank monkey option with high damage and high defense, but requires a good ability to read the movements of a monster and determine a corresponding reaction time.

cannon lance

_ A defense-oriented weapon with a variety of grenade attacks _

Think of a big weapon with a weapon in the end. Like a simple lance, this is a defensive weapon that uses a shield for protection. However, it also offers the opportunity to end Combos with a grenade attack. There are three main options here: Normal ammunition gives you most shots, long ammunition gives you reach, while broad ammoon basically is a shotgun. It also has the very powerful Wyvern fire (R2 + triangle + circle) that can cause large quantities of damage if you set its slow charge temporally. A very powerful weapon when used properly.

Switch Ax

_ A weapon that transforms between a far-reaching ax and a powerful sword _

This is a versatile weapon if you have the discipline to manage your key ability to switch between a sword and an ax. In this way, you can manage a few meters that, if properly filled, lead to stronger attacks and elementary damage. The basic pattern is as follows: At the top left you see a picture of the weapon with an internal beam, which decreases in case of severity attacks and charges in ax mode over time. If this is full, use the sword mode to charge another outer display to the heavy symbol. When das is When the blade is full, it lights up and cause increased damage and can trigger a variety of elemental attacks.

Blade charge

_ A weapon that stores energy in your sword shape and releases in your ax form _

This is a bit like a turned version of the switch axes. It stores energy in its sword form and releases it when using the ax in the form of increased damage and elementary effects. The big difference is that the sword is a smaller, faster combination of blade and shield, which combines a huge slow ax. It also has a pretty fumbling combo system that is a little masterful, but with good use of big attacks can perform and at the same time provide good defense options.

Insect gut

_ A lightweight weapon, with which you can jump into the air and control kinsects _

Essentially a rod weapon, combines this attacks with high mobility and kinsects that can extract buffs from different monster parts. As a defensive weapon everything revolves around slashes and the use of the glass sheet as a bar to jump into the air to quickly cover the floor or to gain in height. The kinseects are beetle-like things you can send out by looking for different monster areas to get buffs for attack, exercise, healing and resistance to the roar of a creature.

Light Bowgun

_ A ranged weapon that makes movement free and delivering a variety of ammunition. _

This is basically the weapon of Monster Hunter World, with which you can fight out of afar and get no trouble. It is extremely versatile and used 20 basic ammunition types such as poison, slice, explosives and so on. There are also a number of secondary fire options like mines. The main difference between this and the Heavy Bowgun is that it can be moved and recharged faster, containing more ammunition, fires faster and less shoots.

Heavy flint

_ A ranged weapon, the mobility in exchange for powerful attacks sacrifices _

As with the Light Bowgun, a series of primary and secondary ammunition types is used to struggle for distance and cause effects such as poison, penetration and explosives. It is obviously slower than the lighter version, fires slower and pulls back everywhere. It grabs a hell from a Wallop, so if you can land the shots, it can really be injured.

Arc

_ A weapon, with which you can charge and attack from medium-reaching force _

The bow is another ranged option that allows you to burden your shots for extra damage and with much rich damage. These are more of an option with a medium range, so you can not hang so far back like both bug shooters. However, it also has a melee option to approach something, but slow charging, which, however, causes dragon's shot with high damage, and uses a series of coatings to create status effects such as poison and paralysis. However, a big difference is that certain coatings are specific for different bows. This means that you must meet a careful selection depending on the target group.

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