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Dying Light graphics in Nintendo Switch: Graphic comparison and technical details of the game

Dying Light is now available at Nintendo Switch . The title has reached the hybrid console with the aim of preparing for the second installment, which will come early next year and we can also enjoy it on laptop thanks to the game in the cloud. But how does this first part work on switch?

A new in-depth analysis of Digital Foundry lets us see the goodness and problems of Techland s game on the Great N machine. And, to our surprise, the sensations are very positive , with the title being very attractive Above all on a screen so small when we opted to play away from television.

This version is executed at 1080p in table and 720p in portable mode , although in the analysis they are not a native resolution. It is carried out using the temporary smoothing technique with climbing, which reconstructs the image as a function of the output resolution. Therefore, in static approaches 1080 in the dock, but when we begin to move with agility, the quality is descending .

We see stable and other moments with more remarkable drops Regarding performance, Dying Light has no FPS limit, but it usually works around 30 frames per second . This feature, however, causes fluidity inconsistent, since we see stable moments and others with more remarkable descents, as happens when we explore the city at night.

In the drawn distance and the quality of the shadows is where it pales more from Sony and Microsoft consoles, although the differences will be made more notable when Dying Light reaches new generation consoles. Until then, we will wait for Dying Light 2 Stay Human, the sequel to the title that will come by 4 February 2022 with a much more ambitious approach.

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