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NEW WORLD: Update 1.0.4 reactivates server

Good news for New World fans who would like to transfer their character to another server: Patch 1.0.4 reactivates the server transfers after the developers had to switch off the feature due to technical problems in the meantime. However, the update not only includes this important service, but also fixes a whole series of bugs and exploits in the game.

The team deals with Update 1.0.4 concretely to the War Exploit, which is caused by magic effects with area effect. In addition, the developers fix a serious bug that makes players invulnerable. Finally, there are changes to the fraction brand limit and solutions for a whole range of smaller bugs.

Update 1.0.4 will be released on October 28, 2021 at 07:00 clock German time (Central Europe region, US East, South America and AP Southeast). The server transfers should be tested for testing for the US West region and then become active from 23 pm of German for all other regions. How long the maintenance work will last for the update remains open.

New World (Buy Now 39,99 €): Official Patch Notes for Update 1.0.4 Greetings, adventurers!

UPDATE 1.0.4 Fixes the most important issues that our players had in recent weeks, especially those who affect wars. Among other things, the war exploit were fixed by magic effects with area effect and the mistake by which player could not increase their faction markimigns correctly. In addition, we will start fixing the mistakes that lead to invulnerability. While our team continues to work on the troubleshooting of the mistakes, we thank you for your patience and your error messages in our official forums. Below is a list of all changes and troubleshooting, but first we would like to introduce you to our schedule for safe reactivation of outdoor post tower and server transfers.

Schedule for the reactivation of outdoor post tower and server transfers

After the end of the interruption for importing Update 1.0.4, we will reactivate outdoor ostens tower and server transfers at the following times.

Server transfers

US West is activated after completion of the interruption by Update 1.0.4 at 11 o clock MESZ (9 o clock UTC). After watching server transfers in the US West region and ensured that no problems occur, we will activate it for the remaining regions at 11pm CEST (21 clock UTC). No server restart is required.

Oberpostens tower

South America: at 11am CEST (9 o clock UTC) after the end of the interruption by Update 1.0.4.

After watching outdoor ostens tower in the South America region and ensured that no problems arise, we will activate it at the following times for the remaining regions.

US West: 19 o clock Mesz (5 pm UTC) US East: 21 clock Mesz (19 o clock UTC) AP South East: 11pm Mesz (21 o clock UTC) Central Europe: 29.10., 4 o clock Mesz (2 o clock UTC)

We would like to comply with the above schedule, but the times may need to customize, depending on whether problems occur or not. We will inform you in our forums and about news in the game about any forthcoming interruptions. We thank our players in the regions US West and South America, who help us to ensure that this feature is ready for worldwide activation, and thank all for your understanding and patience.

General changes

The Cast starting beach has been removed to lead new players through the other 3 places and to increase the likelihood that new players and friends can start together. The discount on the first house reduces the purchase price, but not the taxes. However, the user interface indicated that the taxes would also be reduced and only after the players had bought the house and the taxes were due, they found they have to pay them fully. We compensate all players who bought a house prior to correction of the user interface with 2000 coins.

New World Update 1.0.4 Patch Notes, Outpost Rush, Server Transfer Rollout, Player Invulnerability The performance in wars has been slightly improved. We have slightly improved the effect of the livestock by changing the passive skills healing touch and blow of the bliss. In Update 1.0.3 we have fixed a bug due to whose companies could lose income by the possession of several areas or failed war declarations. In this update, we replace the lost income. The affected companies receive the coins lost in their treasur chambers due to this error. The refunded income can not exceed the treasury limit. When companies have been abandoned, they will not receive missed coins. We increased the fraction brand limit for each faction rank by 50%. Thus, players can earn additional brands, even if they have reached the call limit and want to save brands while working on the climb in the next group s rank. These are the new values: Ranked 1: 7,500 brands (instead of 5,000) Rank 2: 15,000 brands (instead of 10,000) Rank 3: 22,500 brands (instead of 15,000) Rank 4: 37,500 brands (instead of 25,000) Rank 5: 75,000 brands (instead of 50,000)

General troubleshootings

Fixed bug where the parliamentary market limits did not increase after players had completed the ascent tasks for their faction. Fixed rare bugs at which world time jumped forward or back, causing a series of mistakes in the world. Fixed bug, lost by the player in their possession in the reester reef lost. Several rare errors have been fixed with server crashes. Fixed bug where the notification of a lock indicated the wrong times. Fixed bug where players were able to use their world transfers, even though they still had active trading posts, which led to additional problems when the transfer was done. Fixed bug by which some Ki characters did not appear as intended in the world. Fixed bug where Düsterheim corrupter portals in Bruchberg distributed higher-level equipment as planned and have released faster than planned again. Fixed bug where opponent dropped in Düsterheim-corrupted portal events. Fixed bugs that triggered an unintentional animation when interacting with the Breingen Kettle body. Fixed bug by which the trowel did not appear in the player in the interaction. Fixed errors with star metal and Orichalcumerzaden, in which large archae only produced small amounts of ore and smaller arches larger quantities of ore. Fixed bug where the timer for the warlottery during the blocking time in wars has not been paused correctly.

Rendering removal of the Jack Tuna Distancy Pumpkin Lights corrected. Fixed bug through which the GM-chat marker at players that are not GM has been displayed. Fixed bug, flickered through the armor textures. Fixed mistakes in the StarstoneGrab Hill Expedition, where Arcane Protection Players did not protect against certain lasers. Fixed bug where certain opponents in the Amrhein excavation were invulnerable. Fixed bug where the cooldown of the ice column could be infinitely. Fixed bug where players could get rings that had two effects that shared the same exclusive name and should not exist on the same ring. Fixed any bug by displaying no floor graphics for ice cuffs and ice column attacks. Fixed bugs, through which player could no longer perform various actions after grading.

Preliminary bug fixes

Below is preliminary bug fixes and improvements. Our goal is to install these changes in the game and to see if the bugs have been resolved or still exist so that we may continue to work on them and to fix them in an upcoming update.

War Exploit fixed, through which player could use magic effects with area effect (AOE) to conquer assembly varieties without damaging. This should have been improved by the changes in war performance and life ranging effect. However, we will continue to keep in mind to see if the problem persists. We have fixed several well-known causes of invulnerability of players. This has top priority for our team and we will continue to search solutions for other causes of this problem. We probably resolved the problem where players could stick to the outpost tower after leaving the outpost tower. This was a rare mistake that our team could not reproduce. We will continue to observe this during the introduction of the update.

Thanks for your support! See you in Aeternum!

Source : Amazon

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