Was there a comfortable progression so far? "Horizon Forbidden West" was a more evolved guidance design from the previous work [PS4 version feature]
caution
Because this article is to deal with the title of the latest series, will contain spoilers absolutely, including past work on its contents. Therefore prior information If you want to play without putting as much as possible, we strongly recommend that you browser back at this point.
- is a "Horizon Forbidden West"?
- induction
- field
- map function
- became a convenient fast travel
- focus
- in conclusion
- caution
is a "Horizon Forbidden West"?
This work, it hits the sequel was released in 2017 to for PS4 "Horizon Zero Dawn". Earth after stage is that ruined the former civilization. Mankind has reverted to the primitive hunting, farming life, it has been filled with dangerous machinery beast to the ground.
Hero Aroi In previous work, to know their origins while traveling such a harsh world, fought in order to avoid a crisis of humanity doom approaching. Now his story will start from after the end of the fight.
Ancient scars remain severely beautiful nature of the open world, action preeminent movement, combat-site destruction of the mechanical beast that hold sweat in hand, but there is no Kiri If you like a tasty portion, such as such as the collection element...... by the search, to put together all of them politely, it was a great work to provide as play easy to play experience easy.
This time, I had the opportunity of leading play in the PS4 version thankfully. Because apart from the already detailed Pureirepo However, the guide such as the induction of this work in this article, map features, such as the center of the interface, I would like to take a look at what evolved how from previous work.
induction
This series, has excellent "induction" to the player in the game, it has been built so that they are easier to understand in this work. At the same Similarly, the information density of the screen has appointed a well-balanced, I feel that this has also led to a comfortable play.
In the main, except for the special area involved in the progression of the story, the strengths of this work can be freely adventure open world. Good also chasing the quest, good also look at the ecology of the mechanical beast, to move the flag or climb good...... vast map be rock climbing the likely cliff, mood, such as the actual journey in will also be.
If you have to act to leave the interest Nevertheless, imperceptibly deviated from the right course, often crap...... that had continued doing the only side street of the task. Such a freedom too is therefore a "what to do" part, this work is also being indicated as "this can be," "there can be" in more than one approach, guides you through to return to the right course. The following, let's introduce for each item.
# Play screen
These open in the world, up to you, but also dare to enjoy Ikiataribattari the random number element (?), While chasing a story quest is the right course plan to a certain extent, and side quests in that along the way, continue doing each task I want to place. To the extent this work is not to force the hit that, side-by-side information on the screen, and then induced to player does not get lost.
Point of view of our players is basically placed around the head of the Aroi, you look at the previous target by shaking the camera up, down, left, or right. At that time, because the compass and the quest detailed information exists in the just point of view around, it is a confirmation of the situation is likely.
Operation has been set and which is to be able to fine-tune than ###
By the way play screen, from the information setting items to be displayed on the HUD, you can adjust whether to display any item at any time. This kind of system has been completed at the time of the previous work, but there is no particularly noticeable change in the work now, each icon or gauge in the HUD are organized relatively small. Anyway, for the players when I was getting used to the game, selection of information to be displayed It is very welcome function.
Changes in the ### menu screen
By the way, the same item in the menu screen, but information as to advance the point of view from left to right does not change the basic style that will be displayed animation, because here are also icons are combined into a little smallish, information It is now more densely display. However, it takes a little time to load the image, such as weapons and equipment.
field
In the former era relics and field map of the distinctive design of nature is fused, people have Deki through "road" is, let's say that the best induction. Yoshi also walk along the road, with the good also push aside the plants out of the way, the movement route is free.
This work, a little walking is only in the ancient ruins and mechanical beast herd, because even more peripheral information such as locations of Gyakuzoku are displayed one after the other on the compass and map, but Again, hand in all of them and extend the, it quickly will be to continue to ladder the side task off from the main quest.
In particular, the way the author toward the destination, find a mechanical beast Once out of the way to collect the herbs and wood, climbed the cliff with the aim of place you do not know well if noticing while you are heading to just to stripping resource items and then with and it was.
Therefore, this work is also freedom while ensuring of the action, as directed related to the right course, the starting point of basically the story quest is often provided in such towns and bases, if moving along the road almost looks like Tadoritsukeru always in such a beaten track.
And a variety of quests in addition to the story is based in, there are things like weapons and armor of the purchase of the facility, we can also organize your luggage in the "vault". Story is it on a side street, but...... this vault, it was extremely useful feature that minute that could not have a material collected along the way are automatically saved.
In alway...... Thanks to this vault think sober function, previous work is an upper limit problem of item possession number that plagued the head is beautifully improved, the player has a one by one luggage organize every time to get the material in the search the it was released from the stress.
map function
The map, quest start point, the location of the undiscovered, for such as mechanical beast, position information, including direction will appear one after another. Also map function in order to advance such a captivating full of side street street correctly where you want to use all means.
Peripheral information will be large amount of display, but if it is in the quest, the route to the target point is preferentially set on the map. Also at that time, for example if there is Konasemasu likely tasks in spare time along the way, it can also be set displayed on the route as a transit point. Even while out of hand on a side street, it can be set on their own make you easy to return to the right course are the strength.
If the override to the familiar tall neck, since it is possible to collect the peripheral information at once and or it also can be further planned route setting use convenient.
Also on the compass, and overlaying the direction of travel of the Aroi in marker, "fit in hundred" information such as "mechanical beast herd" affixed, will be displayed along with the "number of steps until the arrival". Taken together, these would be clearly read the sense of distance to each point. Along the way towards the main quest, Let's do it because there is another task in the not-too-distant distance, it can be done more efficiently by virtue of saying feature judgment that.
became a convenient fast travel
Fast Travel function under such circumstances, the ease of use has improved compared with the previous work. In the field, including base, has been dotted with save points, called "bonfire", it has also functions as the destination coordinates of the fast travel at the same time.
Previous work, but was using its function by item consumption, if this work is between "bonfire", to considerably useful because it can move unnecessary items. Because especially now work is to upgrade equipment such can be performed only in the craft work table bases, it increases the number of times that inevitably carry the foot.
Still item if you want to travel from anywhere in the field to the bonfire will be necessary. However, since the bonfire itself is placed around the split, frequency of performing up to item consumption is low sense. It to movement speed and will be able to ride on the machine beast will rise significantly.
focus
Focus is one of the iconic features of this work. Were made before the civilized world will collapse, in the temple-mounted wearable device, you can scan the peripheral information in the depression of the stick.
This feature is very useful, for example, if in motion is easier to locate the perimeter of the resource items, it's free to search operation. In particular, the search operation is also useful in the battle, if the other party is a mechanical beast, they (?) Movement routes and highlights of each part of, and even to confirm the details, such as can be acquired items, efficiently to advance the fight I can.
The was thankful in the personal part, which has evolved from previous work, in that it is added to accurately attack without mistaking look at the subject even during the busy fighting, it was a highlight can function by selecting the site.
The other to focus also has a function to highlight things like "data log of the collection element," "passable place by the special gimmick" during the search, in that evolved from previous work otherwise, personally for thankfully is that came to us to display the "scaffolding".
Or across the bad location of the scaffold, this series is often to climb the cliff. Also basically is a movable location work now, for it is often artifacts, such as yellow painted piles and edges are prepared, thanks to the "scaffolding" display of focus, and where can move location is not the case is now more clearly highlighted.
In particular, impressed location was of is that steep, such as there is no artifact, if you use the focus, actually noticed and I climb, I can be is...... things like that to get the rare material in the previous which was fully up.
in conclusion
Although the induction of operation will vary a little, down to pass the focus to be deemed to be replaced ally character at the beginning of the game, and the Aroi = Series experience players who know well the truth of the ancient civilization already, that ally characters = new players is not the case while showing the relationship, because such view of the world and the basic concept of the game is a description, was personally a good impression was the natural rendition pulled into the story.
Also in addition to this, in a milestone of progress, such as immediately after the event scene, Aroi is in a soliloquy so on, "now in this situation, now have to do this," "Do not was something to be worried about over there Come to think of it." even for us collectively situation, a great this work of is provided with a firmly induction while sober. Upon this time of writing, the development team is trying to Komimo made in the player's point of view up over the details of the play experience, I felt again the.
By the way, it was the most feel it, when you put the Koto' the PS4 controller on the desk, when I was automatically menu screen is displayed. Where'm a player eyes to this development! ? I have to Domoku with...! It should be noted that "because unwillingly are tired anyway this my PS4 Gachotto, will I just had to happen reaction?" Initially believed not with several clattering was of it, but it was to display the still menu screen.
Tomosureba, as a result of the unveiling of it and new technologies that want to produce is the priority, though there may be crap...... that would spoiler a good foundation of the system that has been built so far, now work, completed in previous work an attempt further refine the thing was, we are more polite included making.
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