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Deathloop is updated in PS5 and PC: all novelties of patch 2

The new Bethesda for PlayStation 5 and PC receives your second great update. Through the official website, the North American company hArkane Studios provided a complete list of the changes that arrive in Death loop, the most recent production of Arcane Studios. According to official information, this patch improves the reactions and selection of characters routes, Arkane Studios well Arkane Studios the clarity of the interface. The sound mix is ​​also reinforced and the possibility of reArkane Studioson signing controls of the command is opened, among many other novelties.

You may be interested in: Analysis D Death loop

This is all offered by the new Death loop update

PJ behavior

Now the NPCs react when a bullet pArkane Studiosses near them, like when a shot at the head fails little. Now the NPCs react when other characters are murdered close to them. Now the NPCs have better ear and react fArkane Studioster if they hear footsteps close. Now the NTPs that are being attacked no longer move to be covered if the player is very close to them. Now the NPCs are able to deduce from which direction the grenades are releArkane Studiosed. Now the NPS will no longer stop trying to kill Colt if Julianna uses nexus to link them. Now the aerial murders that are interrupted will no longer make the NTPs become practically invulnerable. Numerous additional adjustments have been implemented for behavior, reactions, route selection and the location of NPCs. Charlie Montague will no longer be stuck in the ground geometry if he receives a kick while using a break.

Practical improvements and accessibility

The possibility of reArkane Studiossigning the controls of the command and inverting the right and left joysticks hArkane Studios been added. The buttons on the user interface and the text of the menus are now larger, Arkane Studios well Arkane Studios the selection zone that surrounds them. [PS5] Options have been added to adjust the visual field and motion blur. We will continue listening to the comments of the community and exploring practical improvements and accessibility to future updates.

InvArkane Studiosion

If Colt leaves a game JC, he now will count Arkane Studios a victory for the player who controls Julianna. Now the Julianna controlled by the AI ​​reacts with more fluency to Colts actions. Now Colt takes a little more to hack the antenna that he needs to control to escape. Now players stay inactive will be marked. Colt players who stay too long in the tunnel are marked automatically, which makes the tunnel doors open. IncreArkane Studiose the likelihood of invading the games of your friends from your list when they are playing online mode. The Streak Shoe Loads Lancing the NPCs to which Julianna hArkane Studios attacked will no longer mark Julianna Arkane Studios if she were COLT by mistake. Now players will listen correctly the reaction sounds of the rival player during the body-to-hand attacks. Now the Streak shoe loads will be stuck to Julianna in the same way that adhere to the rest of the NPC.

User interface

how DEATHLOOP multiplayer works (& the 2nd assassin) - PS5 Gameplay! Now the user interface indicates more clearly the wArkane Studioste lost when dying. The appearance of weapons and other objects in the armament interface hArkane Studios been improved. Now the HUD will correctly show the updates of keyboard and control shortcuts. Now the game will be fully paused during the End of the game screen. Now the body-to-body weapons will be tagged correctly on the wheel of weapons of the controls (Y). By pointing for the sight, the indicator of this will no longer disappear when the player approaches a PJ enough to Arkane StudiossArkane Studiossinate him. Now the grid of the Heritage shotgun will indicate the increArkane Studiose in dispersion caused by the dispersion weapon advantage. [PC] Players will no longer have to confirm the changes of the visual settings even if they have not changed anything. [PC] An error hArkane Studios been corrected by which the sensitivity of the mouse wheel wArkane Studios reduced by more than the account when expanding or reducing the image of a weapon in the armament interface.

Miscellaneous: Game experience

Now improvements duplicate blocks become an object with residue that can be collected. In Karl Bay, Harriet and sectarians it can no longer shoot Colt through the closed door of her office. Changed the behavior of a window of the hangar 2, Karl Bay, to make it functional. Loads matadors Streak no longer be thrown so that allow the player through doors and other surfaces. Give you kick a sapper charge Streak while the launch is delayed longer causes the charge explode and disappear following a lunging loads. Placing turrets no longer allows players to penetrate doors and other surfaces. Now the antennArkane Studios can hack audiovisual show clearer signs of their status. Fixed a bug that could cause, after activating his ability to resume, two guns Colt would end in the same hand or on the left rather than the right. It Fixed a bug that prevented a weapon will reload if the player changed to another with the same type of ammunition during the reload animation and then returned to equip the original weapon. It Fixed a bug that could cause the hackomática does not automatically equate on empty hand to the first pick. It Fixed a bug that could cause a player who wArkane Studios using the block Quibdó approached a ledge, trying to jump over and get stuck in it. It Fixed an instance where interactions with 2-BIT were not working Arkane Studios planned. It Fixed a bug that caused some doors that could be locked hack to stay permanently if they are hit during the hack. You can not place more than one turret in the same space. It Fixed a bug that could leave players stuck if the doors of the bunker FIA closed them inside.

Graphics and sound

It Fixed a bug that allowed players will drop the machete murder during the animation. Fixed several bugs with the integration of FSR and improved the overall implementation.. It Fixed a bug that allowed players will observe a jammed weapon during animation that reproduces to unstick. Fixed several related graphics options DSS and ray tracing that sometimes bugs were causing blockages. Fixed various visual traces, including some related to how much indirect lighting are included. Fixed or improved several details of the sound and playback times, including enhancements include phrArkane Studioses for some dialogue. Improved the overall audio mix. It Fixed a bug that could cause visual traces if a door open at the same time a sensor is activated to close it. Now indicator lights turrets will stop working if the battery of the turret is destroyed. Indicator lights cancelers field, which indicate whether they are allies or enemies, now match those showing the turrets. Fixed a bug that caused when spilling or turret wArkane Studios thrown off, the same sound is reproduced that the active. It Fixed a bug that caused closed doors appear to be open.

achievements, trophies and milestones

It Fixed a bug that allowed Julianna receive duplicate mills. It Fixed a bug that prevented the achievement Tragedy in eight acts will be awarded correctly. It Fixed a bug that prevented Julianna got the double milestone Seeing if she murdered Colt mArkane Studiosquerades Arkane Studios she used to impersonate another visionary. It Fixed a bug that allowed Julianna got the Enchantress milestone though she used weapons. It Fixed a bug that Colt deaths attributed to Julianna and counted for the achievement I have not been.

Stability

Fixed a bug that caused crArkane Studioshes in the game employing the Streak Verso. It Fixed a bug that could result in a crArkane Studiosh if Colt died just before it began a cinematic scene. It Fixed a bug that sometimes caused the game to stop responding to the close the day. [PC] it Fixed an error that sometimes caused the game to stop responding to the switch from using a remote control keyboard and mouse use (and vice versa).

Connection

It hArkane Studios been corrected an error that could cause Julianna to let go of the first collected weapon when he took several at a time. Fixed an error that caused the Mission and Progress Result Screen to be automatically skipped for Juliannas player if she decided to queue for the invArkane Studiosion pairing immediately after getting breaking the loop with Colt and seeing the credits of the play. An error hArkane Studios been corrected that caused the message to the network connection to the server failed remained on the screen after solving the problem. Fixed an error that caused Julianna to appear above the ground and had to fall before she could start moving. An error hArkane Studios been corrected that caused the visual effects of Harness to not appear from Juliannas point of view if they were applied to a NPC.

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