Inner World appears today, on 18 November, the big patch 1.1 with the name ins disaster. The Great Major Patch brings the announced innovations such as the weapon of clinical gauntlets, but also over 100 bug fixes and balance adjustments to the weapons. We from Mango summarize the patch notes.
Update 9:00 clock: There are new, delayed patch notes in the forum:
— We have fixed a problem where chests in the Lazarus instrument and garden of the origin did not contribute to increase the Watermark system of a player. — Fixed bugs that prevented the production of Arcane weapons of the Item Level 600. — T5 armsmithers are now being caught by the NPC entropy so that players can complete their complete arms forge improvement set. — The coin profit of expedition bosses from Starsteingrab mound was increased by 25% — this increases to 100% expedition to expeditions.
Via New World Forum
What are the big innovations of the update? The great innovations of the update are:
The new weapon of clinical gauntlets The new opponent types in the form of Lagrangian knights New opponent models such as swarm magicians, beetles or pirate alligators New quests in the starting area Processing of the graphics in the starting area 3 new faction missions in the PVP 10% more luck with Drops and 30% more luck with collecting when you are flag for PVP 10% faster motion speed on roads Bug fixes at the prey in the dungeon Garden of origin Healing now gets 30% bonus and medium-sized 15% The bug at 250 constitution was fixed and at the same time there was a nerf of damage reduction Change of fractions can now be made every 60 instead of 120 days All trading posts are interconnected and items can be set for a maximum of 14 days The experience points when climbing manufacturing capabilities has been increased. Above all, this should make weak manufacturing materials, as you can read in this post: Detainees find a change in crafting fans already hate them. The materials needed for the production of soaks have been revised A new set was added to weapons designed at Battle for New World. You can also become legendary
In addition to these changes, there were several more adjustments and bug fixes. In many places, the I was improved and mistakes were fixed with them, for example if skills did not meet properly or struggling the I, if too many players were there.
There were also several bug fixes and balance adjustments to all weapons that you can find below in the patch Notes.
When does the update appear? The new patch will be published on 18 November at 14:00 in German. The server Down should be about 4 hours, so until 18:00 German time.
We will keep you up to date as usual when it comes to extensions.
New World Patch 1.1 — The Complete Pat notes
New weapon: ominous gauntlets
The ominous gains have appeared in Sternum. Manipulating the power of disaster, supports your allies and weakens your opponents with this magical hybrid weapon, which distributes damage as well as support. It is the first weapon that scales both with intelligence and concentration. This makes them an ideal complement to the life rod and other magical weapons. Adventurers can use the ethereal magic to different ways with two weapon guiding trees:
Ext aching focuses on maximum damage at a short distance and revolves around the disaster blade, a summoned blade of decomposing uniform energy. Decline delivers healing and weakening at removal and circles the expiration sphere, a bullet with two phases, the opponent can weaken and heal allies.
With her arsenal on bonuses and weaknesses, the ominous gains are perfect for the group battle and allies can be significantly strengthened at the expense of your opponents.
New opponents: Lagrangian knights
The Iranians are a group of knights that currently make the southeast of Perineum unsure. Her leader is Lord Commander At talus, a dallier, which is notorious for his brutality and its own sense of humor. Commander At talus and the Iranians are the vassals of a powerful war chest named Varix Hammer Nov. They were sent to the southeast of Sternum to seek magical artifacts and arcane knowledge left by the purple wizard. They want to secure magical weapons that can help their princes with his conquests. Between the Iranians there is a great competition, and they compete with each other around the favor of their Lord Commander At talus.
However, everyone knows why these fearful warriors have come to Sternum at all. Imagine numerous new species of opponents, including the Lagrangian Bauer, Lagrangian Scout, Lagrangian Knights and Lagrangian archers while trying to find out what exactly they are looking for in Sternum.
game world
World
Graphical variety and improvements added to the starting area. Starting areas have received updated graphics. Graphic effects for corruption and huts were reinforced in farms and landmarks. Ezra s blacksmith was revised and laid by the Adrian Temple in the southwest of wind circle. Faster running on roads! When running on roads there is now a motion bonus: +10% movement speed, if you are on roads on the way. The elevated movement speed is initially triggered when players run for 3 seconds and are on a street. The motion bonus goes out when players are involved in fighting, such as evoking, blocking, attacking or hit by a weakening. The elevated movement speed is not active while players are actively involved in wars, outdoor often tower or duels. We have added a lucky bonus of +10% for PVP-highlighted players and a lucky bonus when collecting +30%. Important bug fixes: Errors were fixed, through which different I characters in cliffs or boulders were stuck. Fixed mistakes with the gating and triggering of bosses in expeditions, where some doors were displayed as closed, but were actually open. Several mistakes have been fixed in expeditions by which players could attack opponents without being hit by themselves, or heal allies without being in a fight. Various vital values, names and versions of opponents have been updated / corrected. Various missing or wrong collisions have been fixed in the game world and navigation networks.
Tasks
New PVP faction missions: Control Points — Take control over a fort. Intervention — Defeated members of the opposing faction and collect their tears. War camp prey — Get your hidden plans in opposing war camp. We have revised several tasks in the main story, to make the players experience more exciting and dynamic, such as fighting in waves, destructible objects and Encounter Nachverfolgungs node. Because of these changes, the progress of players may have been reset in some tasks of the main plot. The tasks Old Stones Remember and New novice old orders were far-reaching revision, and who was just about to do this, must again seek Jonas in angler bend to the tasks to accept again. Localization of the Wolf Cave tasks for survivors in First Light has been changed so that players do not have to travel so far. The fighting style has also been revised in all three starting areas to an event in waves. Important bug fixes: The first fraction missions have been revised, now do not get so beginners commissioned to hunt sheep. Tasks for Group Rank 2 will now be available at level 20, but are still only recommended for players level 25th Return to the inn operator back tasks now bring the correct amount of Both. The map markers for hunting missions in Holler tor been revised and are now more accurate. With two elite faction murder missions in light wood the objectives elite opponents that appear only at night are. We have revised the task text and supplemented by this statement. Strengthen Various revisions in the text, to correct typos, changed places of tasks to be considered and the story. Naming conventions for city projects have been changed to distinguish them better from faction missions. Prey Eve faction missions in the garden of origin has been resolved. Be Grand Master A deviation between the text and the actual requirements of the fishing task has been resolved. Fixed a bug, have not been completed by the PVP spy missions in non-populated areas. Speech for several NPCs has been corrected. We have fixed several errors, their animations have not finished by the NPC. We have fixed various errors have been indicated by the wrong prey markings.
world technology
Important bug fixes: Fixed a bug that caused that some AI characters frequently appeared as provided. We have fixed several errors that could occur when interacting with distributed in the world diary entries. Fixed a bug that was not updated by the city project overview. PVP experience bonus is no longer expeditions.
combat and AI
Struggle
consumable items
Fixed a problem that could be stacked by several ranks and types of food nourished Good by the bonus. As of now the latest version of the bonus supersedes all previous versions. Fixed an issue that was not consumed correctly by the weapons coating objects in use.
finishing effects
Scaling of the sucking effects on rings and arms, increases from a range of 0.5 to 1.5% damage, which is converted on a hit in health to a range of 1 to 5%. reduce efficiency of the effects freedom, power and activated, the weakening, increased from a range of 3 to 5% based on the Rustlers to a range of 3 to 8%. Decay time of the effect Avid Tempo (the critical strikes ropes confers) from 10 to 5 sec., And reduced duration of ropes of 2 to 3 seconds increased. Effectiveness of the duration of poisoning, bleeding, Burning, crippling, weakening and infected increases in ring effects of a range of from 3 to 7% 5 to 15%. Fixed a bug that could hurt invulnerable by the chain elemental effects characters. Fixed a bug that could meet through the chain elemental effects precipitated or dead goals. Fixed a bug that could scale higher by the effect Verderbtenbann than other spell effects. Fixed a bug that gravity source could be triggered by the chain elemental effects from the first hit of the Streitaxtfähigkeit. Fixed a bug that incorrectly gave by the effect of hearty a bonus to impact damage.
Equipment Weight
The healing bonus for light equipment weight was increased from 20 to 30% and the average healing bonus for equipment weight of 10 to 15%.
Recent changes in the navigation
Jumping and Cross are now disabled when navigation is disabled (as if one was hit with a root effect). Jump camera has been redesigned for more fluid movement. Jump on the spot has been revised to allow translation in the air. We have fixed various animation issues and other errors to optimize navigation in general. Fixed a bug that could be stuck with the player in an unnatural sliding animation when attacking the slides. Fixed a bug that could break the targets with some skills area of effect by jumping. Fixed an issue where there was a brief pause in the movement of crossing with automatic running. Fixed a bug that had chopped off at the completion of the transition to race the player animation. Fixed a bug that slowed noticeably with the player who jumped in the race at the landing. Fixed a bug where the sign was not put away properly after stringing together some actions. Fixed a bug that had not been equipped by the player who changed the weapon during collection, more the correct weapon or attack animations were not performed correctly. Fixed a bug that fail to respond where players may, if they Blocked on the run, trying to duck. Fixed an error, the corresponding animation did not display correctly through the drinking of consumable items while raising activities. Fixed an error, the camera with the Crouch / co-moved by lying down when players carried out these actions in the harvesting or skins. Fixed a bug that could lead through the repeated lying down to the fact that weapons were no longer sheathe properly. Fixed an error in movements of players to place that tried in the air a tent camp. Fixed a bug that could handle by the player, the collision when they moved while of lying down weapons. Fixed a bug that could be cut off by the animation while running after the players had performed several attacks with certain weapons. Fixed a bug that allowed clipping by the player by projecting collisions by they used while of lying down certain skills. Fixed an issue where players were shooting not correct when they switched from the backward movement or sign-baiting in the race. Fixed a bug that did not finish in the automatic running when players tried to place a tent camp. Fixed a bug that could scale by the player after repeated lying down and jumping unarmed attacks with strength. Fixed a bug that could occasionally from lying down out perform any serious attacks by the player when a magic weapon equipped.
duels
The collection is in duels not now possible. Players can no longer duel during collection to avoid abrasion damage it.
Bonus for attribute levels
Harm reduction by the bonus at 250 constitution was reduced from 80 to 60%. Fixed a bug that was triggered at 250 Constitution in a blocked hit the cooldown of the bonus. Fixed an error that could not be canceled by dodging by the player during the Abklingfensters a skill attacks if the bonus for 250 Starch was active.
Evade
Fixed a bug that caused evasive rolls for two-handed melee and magic wand had a smaller Unverwundbarkeitsfenster than other types of weapons. The times for canceling while dodging between different types of weapons were unified. Fixed a bug that could teleport by dodging back players a short distance. Fixed a bug that took by the player no damage from an area effect if they have ducked in the affected area.
War
Buildings would now immune do not relate to bonuses and weaknesses, which, logically, siege weapons and relocatable building. Players collision on Inferno traps has been disabled because players often stick to them have remained. Players can not harm each other now more weapons skills by continuing doors and gates of war camps.
OUTPOST TURN
We reduced the effects of war bread of +15% damage and defense to +5% damage and defense. We reduced the damage reduction in the baron in bonus from 25% to 15%. We reduced damage and defense of the commander delight of +5% / + 7.5% / + 15% to +3% / + 6% / + + 9%.
Important bug fixes
Attack from the ambush: An error has been fixed, caused by the attack from the ambush when players were attacked from the front. At Block: An error has been fixed, by the same passive weapons skills that are only triggered in lockable targets. Declaring times: An error has been fixed, which has been removed from passive skills and effects when weapons have been removed or equipment.
Weapons
War hammer
Our goal in some following changes was to raise the effect of the Moloch capability tree stronger from the mass crusher tree and to relocate a little from the torn effect of shockwave to armament crushers.
Armament crusher
Sustainable trauma: torn effectiveness of 15 increased to 20% Opening Act: Bonus damage increased from 15 to 25% The hit area of armaments crushers has been adapted to make opponents on hanging or on the ground easier. Mighty hammer Damage scaling has been increased from 160 to 170%. The cooldown was shortened from 22 to 20 sec. Justice for all: Damage scaling increased from 200 to 220%. Demolition hammer Damage was increased from 120 to 130%. Safety measures: The duration of the effect reinforcement was extended from 4 to 7 seconds. To evict Fixed far: A bug has been fixed, by which this upgrade was less efficient for several goals. Shockwave Separating shockwave (article effect): Maximum torn effectiveness was reduced from 20 to 10%. Path of fate Sightseeing path of fate (object effect): An error has been fixed that prevented that this effect was effective when the modifier stimulated reduction was equipped. Passive skills Exhausted attacks: The deduction for endurance regeneration by exhausted increased from 15 to 20%.
life rod
The changes to the life rod should shift some healing power to lightweight and medium equipment weight and at the same time make tank healing characters a little weaker. We also want to facilitate and heal the right group members.
The basic healing was generally reduced by 20% to compensate for increased healing by equipment weight. Changes for targeted effects All targeted healing spells (and targeting goals) now have a maximum range of 25 meters. The healing function was adapted for goals outside the range: The group user interface now changes the color if the target is out of range. When the target moves outside the range, the spell will be aborted instead of targeting yourself. If targeted healing is spoken to a destination outside the range, a message is now displayed that the destination is outside the range. An error has been fixed, by which the desired targeted healing did not heal the desired target directly. Healed ground An error has been fixed, indicated by the graphic effect and tooltip of the life-skill blessed soil a longer duration than the actual duration. The effectiveness of the reinforcing effect of blessed soil was reduced from 3 to 15% to 3 to 10%. The endurance and maneuvereration by Holy Soil was reduced from 100 to 50%. An error has been fixed, which could be stacked by the healing by this ability of multiple sources when using different capability manufacturers. Light The efficiency of the life-skill Lighter was increased from 40 to 60%. The efficiency of light diffusion upgrade Common recovery has been increased from 3 to 5%. Protective sphere An error has been fixed, which updated the effect of shared protection by the healing given by blessing the protector. Healing protection (object effect): The function of this effect has been changed. He is no longer triggered if the goal has no active bonuses, but if the target of protective sphere is under 50% health. Hugeness of the light The efficiency of embracing the light binding Connection has been increased from 1 to 2%. Passive skills Blessing (item effect): The effectiveness of the healing bonus was reduced from 10 to 30% to 5 to 20%.
Bad
We wanted to strengthen the Surfeit Tree and make useful strengthening the skill infected litter and make more effective against healing and improve the buffers for heavy attacks so that it can be used more consistent. We also fixed bugs that have led to failures.
Generally An error has been fixed, which could be used by the targeted litter to cancel simple attacks at any time. An error has been fixed, by which heavy attacks were not properly buffered, which is why some attack transitions did not work. An error has been fixed in which players who had targeted a target were moved far enough from this goal, that the attacks could fail because the hatbox was a little smaller than the removal of the player to the destination. Berserk An error has been fixed, through which activation of Berserker could consume unruly rage and collected force. Wild rush An error has been fixed, caused by the wild rush in settlements without cooldown. Tailing floods An error has been fixed by which some attacks failed. Infected litter Duration of disease and weakness was extended from 5 to 10 sec. Deadly power: bonus duration with little health goals was extended from 8 to 15 seconds. Androgenic transmission: Duration of the effect area cloud was extended from 3 to 6 sec. Tearing litter The cooldown was shortened from 15 to 8 sec. Deface death It has been fixed a bug where the ultimate cooldown has been removed for Death when a player died.
Strait ax
Mow Fixed a bug that caused Mow with the ax incorrectly an outbreak Dodge has triggered. Source of the gravitational force Fixed a bug that gravity source was not always removed by the slowing effect of when a player left the effective range, whereby the effect. Took longer up to 2 seconds of schedule. Fixed an error, through which the tool tip for source of gravity is not indicated to combat damage caused by the craft when source of gravity is used in the immediate vicinity of a target. Whirlwind Courage has been added to Whirlwind. Reinforcing whirlwind (subject effect): Fixed a bug that has used too many instances of gain by which this effect. Passive skills Heavy pre-dragging: Fixed a bug that had in the heavy attacks false hits areas when this passive skill equipped. The passive gravity skill now does not increase more the duration of each pre-dragging. We have revised the skill, root can so now usable for 0.25 sec. On decision taken by the pre-drawing targets.
Arc
Primary Attack Fixed a bug that could be fired more quickly through the successive primary attacks as planned. The descriptions of hail of arrows, poison shot and Splitter shot were revised to specify that in order to avoid headshots are possible. Fixed an error, higher-ranking arrows have not increased from the damage caused by the different bow skills benefits. dodge shot Step away: This upgrade now affects Rush at the end of skill rather than at the beginning, so that is not lost through the skill animation part of the bonus period. Toxic Shot The cooldown of Toxic Shot has been reduced from 35 to 30 sec. Fixed an error, moved by the poison shot in the decay time, without being able to be fired. Quick Shot The cooldown has been lowered from 20 to 14 sec. Fast and accurate: Fixed a bug in which this upgrade did not shorten the decay time when the last arrow of snapshot has killed the enemy. Hail of Arrows Hail of arrows now does not hit more enemies through doors. Passive skills Fixed an error that caused the firing from the hip with the sheet, the passive Musket skill Increased precision has tripped.
sword
Was our priority objective in the updates of sword and shield, the skill Leap Strike that should better feel and better buffered heavy attacks and are therefore consistent.
Fixed a bug that did not work correctly with the basic attack buffer and crashes during heavy sword attack. Fixed a bug that caused the severe fully charged sword attack other timings had than the regular heavy attack. Shield baiting Improved Forwards: The duration of Weakened was extended from 4 to 10 seconds. Leap Strike The cooldown has been lowered from 25 to 18 sec. The damage scaling has been increased from 135 to 150%. Recovery after Leap Strike was accelerated to facilitate the transition to other attacks. Sneaky: The description has been revised and is now also the percentage of the slowdown on.
Fire staff
We have reduced the effectiveness of the standard attacks of the fire staff because they felt compared to certain skills too powerful, and also made some skills more.
Fire column The damage scaling was increased from134 to 170%. An error has been fixed, through the fire column aimed at the magic, when activated by the skill button. An error has been fixed, triggered by the fire column Runes of Helios triggered when activated by the skill button. An error has been resolved, through which fire column goals nearly hit the edge of the sphere of action twice. Metering showers An error has been fixed, caused by the Runes of Helios triggered at the goals of Meteorite showers instead of working. Fireball We clarify that fireball does not land critical goals. Previously, the damage was displayed in critical color without actually causing critical damage. Now no orange damage values are displayed more, and an additional tooltip has been added. Flamethrower The damage scaling was increased from 34 to 50%. Passive skills Undressed work: The damage bonus was reduced from 10 to 5%. Clear Spirit: The effectiveness of authorization was reduced from 10 to 5%. Runes from Helios: The damage bonus was reduced from 30 to 25%. Prophet of the Fire Getting: The critical damage bonus was reduced from 20 to 15%. Magic sheathing: The bonus on the critical hit chance was reduced from 15 to 10%. An error has been fixed in which the critical hit chance for standard attacks has been increased, not only for skills. Pyromania: The damage bonus was reduced from 20 to 15%. Damn: An error has been fixed, which has increased bet the bonus time around the wrong value. Afterburner: The time to trigger after burner (without activating a craft) was shortened from 6 to 4 sec. The passive skills averse and blazing spectacle were revised: Verse no longer adds to critical hits combustion, but releases combustion with slight attacks. Flaring Spectacle now adds combustion only in critical hits with skills.
spear
Our goal was to reinforce and adapt some fewer popular skills to have a broader range of meaningful skills.
We adapted how far players move to the goal of heavy attacks. The heavy attack has been pushed too close to the goal before, whereby the passive skill fatal reach was not consistently triggered. Leg sweep Grace impact: The damage scaling has been increased from 125 to 150%. This is a serious attack and can thus trigger with heavy attacks associated passive skills. Sit up Bleeding damage has been increased from 10 to 20% Perforate The damage scaling was increased from 70 to 80%. An error has been fixed, through which the passive skill flowing movements has not shortened the cooldown of perforating. Cyclone The damage scaling was increased from 110 to 130%. Jump An error has been fixed, where the cooldown of Spring 1 picture began before the Hatbox appears. This led to the fact that the cooldown of the skill began even when the attack was interrupted early, even if he did not hit.
Icons
With the ice lenses, we wanted to reduce the effectiveness of some maximized manufacturing combinations without the individual skills by doing usefulness.
Heavy Attack — The times for the start of the heavy attack and the recovery afterwards were extended and adapted to the times of heavy attacks with other magical weapons. Fixed a bug that caused the Eisstulpen in attacks moving faster than other magical weapons. Fixed a bug that could shoot through occasionally in the simple attacks with the Eisstulpen if close by an adversary without causing damage. Ice Storm Time between points of damage was extended from 0.25 to 0.33 sec. Fixed a bug that caused by the ice storm no harm if the player had the subject effect Endless thaw. Fixed a bug that caused at opponents through the ice storm no harm, immune to slowing down. Fixed a bug that is stopped by the ice storm when the caster to other active weapon has changed. ice needles Fixed a bug that was reported to the action of ice needles a timer instead was that it immediately worked. Island The damage scale per point of damage has been increased from 16 to 20%. Ice rain The cooldown has been increased from 20 to 30 sec. icy grave In icy grave trapped Players can no longer be cured. The health of the tomb was reduced to 50% of the maximum player health. The damage to the outbreak-Berstangriffs was reduced from 168 to 70%. Fixed a bug that caused the invulnerability in icy grave could be removed as long as the grave was still active. Fixed a bug that could move after death by the trapped in icy grave players. ice column The health of the ice column has been increased by 20%. The ice column now has a maximum duration of 45 seconds. Fixed a bug that could consume through the ice column MANA, but has not capitalized on slopes in the terrain or by a projection from. Fixed a bug that allowed placing by the player more ice columns simultaneously by have died and been resurrected. Fixed a bug where the ice column in duels one against one neutral player or AI opponents targeted. Passive skills Ultimate cooling The bonus damage from Ultimate cooling has been reduced from 35 to 25%. Fixed a bug where the ability to Ultimate cooling not worked occasionally on opponents. The tooltip for Ultimate cooling has been revised to include the functionality to explain clearly. Critical Frost: The bonus critical strike chance has been reduced from 20 to 15%. Energetic critical hit: The critical damage bonus has been reduced from 15 to 10%. Severe Frostbite The Erfrierungseffekt has now 5 second cooldowns. Fixed a bug that could immobilize by the enemy with this passive skill players who were in their own ice storm. Fixed a bug that caused the subject effect Icy refreshing could be both also activated during deposition as the killing of a player. Now he is only activated when depositing.
Rapier
Fixed a bug where the cooldown of Condo, momentum and Flèche began one image before publication of the hit box. This meant that the cooldown of skills even began when the attack was interrupted early, even if he did not hit. Schnittgestöber The targeting of Schnittgestöber has been improved to fix the error that subsequent attacks often fail or are difficult to meet.
Overpower: Fixed a bug that caused by this upgrade incorrectly endurance damage rather than just block damage. Condo The cooldown has been reduced to 6 from 11 sec. And again: Fixed a bug that worked through this upgrade only if blocking goals. Riposte The cooldown has been lowered from 20 to 12 sec. The base Stun duration of 1.5 extended to 2 sec. Consistent consequences: The anesthesia duration was from 2 to 2.5 sec extended. Passive skills Dynamics: The bonus damage has been increased from 25 to 30%. Agility: Fixed an error, rather than granted by this passive skill by bleeding damage rush by actual weapons matches.
musket
As was with the updates of other weapons also our aim to strengthen some less popular skills and adapt in order to have a wider range of useful skills.
The base damage the musket was increased by 2.5%. Fixed an error that could not be recharged by the musket after players performed an evasive roll and then automatically run triggered. Fixed an error, was not automatically continued by the reloading after an interruption, when the player targeted. Fixed an issue that was not consumed in the overloaded musket shots when crouching was shot from the hip. traps Traps can no longer be triggered at the threshold of death among players. Sticky The damage has been increased from 175 to 235%. Stopping power The cooldown has been lowered from 18 to 15 sec. Powerful shot The cooldown has been lowered from 15 to 12 sec. Protect attitude The cooldown has been lowered from 20 to 18 sec. Players who protect consumer can now leave by pressing the run key, the skill button, dodging or Esc or release the right mouse button. Critical reloading Fixed a bug that did not work consistently through this passive skill.
I
General AI
New AI opponents New Lost opponents Hotelier swarm Wizard Hotelier beetle Lost Shaman Lost House Alligator Tree guards Skeletal Mage What s new in depraved villagers The strong Corrupted worker has laid aside his pick and propped instead weights — he looks stronger now than ever. The attack sets the villagers were revised to better stand out from each other.
fixes and AI improvements
Generally Fixed a bug that was sometimes urged by the AI in illegal areas and died subsequently. Fixed an error that have generated through the health potions threat. Fixed a bug that stopped responding by the AI when a large amount of players is nearby. Fixed an error, not always disappeared by some spawned by bosses objects as intended again. We have a hit area at the feet of all the profligate opponents added to ensure that attacks of players are consistently registered. Elite marks Fixed a bug that fell by multistory buildings in the slimy by the modifier caused deceleration regions. Fixed a mistake to Phalanx and slowing Aura pinned by the occasionally at the feet of an opponent and moved unpredictable. Fixed a bug that caused Slasher a much larger area than anticipated met. Breaches of Corruption Fixed a bug that could suddenly disappear through the breaches in the middle of battle. Fixed a bug that sometimes did not disappear by the opponent after a breach. Outpost storm Fixed an issue where the bear attacked the wrong target when both gates were improved to rank third invasion Fixed a bug that could block by the player to Sprigged with the body. The damage to the invasion Sprigged was consistently reduced by 20%. The damage to the invasion Sprigged caused in buildings was reduced by 50%.
Tree guards Ancestors Mage The ancestral mage is no longer immune to stun. The damage to the shock wave -Nahkampfzaubers the ancestral mage was reduced. Fixed an error, some ancestors Guardian AI characters not properly retired by. Fixed a bug that caused some ancestors Guardian AI characters endlessly moving sideways. Angry Erdkreaturen Dryadenbogenschütze The hopping spread shot of Dryadenbogenschützen player should now make more consistent. Dryadenstreuner Fixed a bug that made by the stray a T-pose when they were hit by some attacks. Corrupted Corrupted Acolyte Fixed an error, be immune from effective to groups effects through the Corrupted acolytes could. Dynasties Apprentice Fixed a bug that dynasties apprentice caused by any damage. Corrupted commander Fixed a bug that caused the commander repeated his sprint attack executed. Jonas the Corrupted The size of the model Jonas the Corrupted, has been reduced. The self-healing Jonas has been reduced so that it is a machbarerer opponents for single player. Dynasties Summoner Fixed a bug that caused the dynasties Summoner cured himself much more in the retreat than intended. Corrupted villagers Fixed a bug that could follow infinite through the Corrupted villagers players. Evil destroyer Fixed a bug that could hit by the laser of doom destroyer players through Fort walls. Lost Lost Porter Fixed a bug that could not retract correctly through which Lost doorman. Drowned sailors Fixed a bug that could block through the Drowned with sword and shield in combo attacks. Fixed a bug that could get stuck by the drowned sailors in geometry. gunfighter Fixed a bug that started by the gunfighters against targets outside the range melee attacks. The gunfighter now uses his ranged attacks one better. Tutelage Fixed a bug that prevented Tutelage opponent has to kill players on the verge of death. Fixed a bug that stuck by the head of the racket Hutzeligen in a fence. Libertines Fixed a bug with the size of libertines, through which they got stuck in doorways. Fixed a bug that was stuck by the cannon of the pirate libertine in his hand when he began to wobble during a gun attack. Animals boars Fixed a bug that is wild boar behaved erratically through when players fired a bullet near her. Fixed an issue that was reversed by the wild boars immediately instead of liquid to turn while walking. Fixed a bug with the hit areas of large wild boar, so that they can be made consistent with attacks now. alligators Fixed a bug that could get stuck by the alligators when they were attacking player above him. deer Fixed a bug that could be stuck by the deer in doorways or buildings. peacocks Fixed an issue that was counted by the peacocks killed as killed turkeys. Bears Fixed an error in which the left and right reaction was reversed by bears. The visible reaction results tumbling bears were reduced. Fixed a bug that could get stuck by the bear in trees. cats Cats can not see more and keep track of when they are stunned players now. Wolf The jump attack some wolves has been revised. You now have a narrower angle of attack, so players a more consistent time windows have to dodge. Players response to wolf attacks is down a bit, so that players will now pushed liquid and not abruptly change to a new location. Stanley Fixed a bug that sometimes run through Stanley on the spot and was stuck there.
Expeditions
Adrian excavation Simon Gray We have adapted Simon s markings, so you are always the same static effects between Spawns. An error has been fixed, by whom he did not stop to summon Ladies after all his lackeys were killed. Foreman Natasha We have adapted Natasha markings, so you are always the same static effects between Spawns. The shims Archdeacon Pamela An error has been fixed, by which Pamela s dogs could be killed repeatedly to get experience and prey. An error has been fixed, which did not play the correct animations in the spawn of dogs. It has been fixed a rare bug where Pamela tried to attack players outside his arena. An error has been fixed in which the teleworkers could be switched on after a team extinction. An error has been fixed by which the teleporting graphic effect was not applied to the player. An error has been fixed, through which his obelisks have not shown the radiation effect. An error has been fixed, through which the corrupted tank could be damaged by captain Thorpe s teleworkers of opponents. An error has been fixed, by the Acolyte opponent in the archipelagos against all groups of effectively effective weaknesses were immune. Shipyard of the dynasty Commander Chen The damage areas of Commander Chen were reduced so that he divides more consistent damage to the expected places. Isabella s lap animals An error has been fixed, where Isabella did not look at the player on which they aimed with their pistol shot. An error has been fixed, through which the death of Isabella Tiger could strengthen the I outside the Arena. An error has been fixed, only impact damage through the Isabella. Empress An error has been fixed, through which the Drachenatem saying players killed at the threshold of death. An error has been fixed, by the pearl podium continued to act after death. An error has been fixed through which the Hatbox of Pearl Modest was too high. The timing of the was adapted to dragon s jump, so that he is less likely to make players before the graphic is displayed. An error has been fixed, by the corruption bang for very close to players (such as the group s tank) was difficult to block. An error has been fixed by which the Empress was susceptible to damage during certain animations in Phase 2. Garden of the origin Alluviummergel An error has been fixed, through which his Ladies level 57 had instead of 66. An error has been fixed, through which the leap attack of the AlluviummerGel sometimes caused no damage. An error has been fixed, by which player sometimes stuck in the wall of the root arena of the Alluviummergel. Final knowledge An error has been fixed, through which the small poison tanks did not cause the correct damage. The damage to the Sirenschreis was reduced by 15%. Lazarus instruments Villa An error has been fixed, where Villa s rod phase lasts too long, making the ladder no longer synchronized with their stacked arcane. Char dis It has been fixed a rare bug where Char dis jet did not disappear after all players died. The volume of money in Char dis s armpits has been increased a little to enable more consistent hits. An error has been fixed that prevented Char dis from the effect of ancestors bonus damage. An error has been fixed that prevented the ice grave of the ice lunches by Char dis laser. An error has been fixed, by which Char dis could be violated by throwing beads from outside his arena. Fixed several bugs that prevented Char dis and his Lazarus bullets suffered damage through player skills.
Arena bosses
Greed An error has been fixed, through which the ladies of the Garland s prey dropped. Barnes The size of the model of Barnes was reduced.
Economics, progress and prey
Warning: Can only detect less than 5000 characters
Important bug fixes
Players can not create any purchase orders for items that can not exist. An error has been fixed, which could be made in kitchens bread and cheese lures. Players can not offer sales orders if their warehouse is full. An error has been fixed, through the wild boars and alligators in the skins more EP to be intended. An error has been fixed, which played players on bags of deposited objects that did not belong to them and with which they could not interact properly. An error has been fixed, which prevents mission objects for urban projects reset the status of the mission when they were dropped. An error has been fixed in which the quick repeated press of the left mouse button led to the catching fishing that the catching came automatically, making it very difficult to control the tension of the Anabelle. An error has been fixed that certain low-level opponents drop ordinary objects with higher rank. An error has been fixed, by the small and large star metal and Orichalcumerzaden delivered the opposite amounts of ore at mining. A mistake has been resolved in a wrapping part of the syndicate, which had a much too high armor (and thus a much too high step request). Please note that this troubleshooting also affects existing instances of this item. An error has been fixed, by the gold and platinum ingot one to be a rank to high smelting furnace. An error has been fixed, presented by the same named produced items as legendary, but were manufactured as epic. Now they should also be presented as epic. An error has been fixed, made by the fire rods made of unauthorized wood. We have introduced new manufacturing mods in response to a few effects in objects, but could not be assigned to manufacturing. An error has been fixed by which some manufacturing mods appeared in the game, but could not be traded in the trading post. In addition, the trading item has listed some manufacturing mods that are outdated and no longer appear in the game — these can no longer be listed in the trading post. We have some outdated and no longer functional manufacturing mods removed from the drop lists. If you have obsessed one of these items, he was changed to another functional item: Arranger trailer (Starkey) was changed to Arkansan trailer (steel). Arm smith trailer (Starkey) was changed to arms forging trailers (steel). Cooking trailer (Starkey) was changed to cooking trailers (steel). Pieces corrupted matter was changed to splintery corrupted matter. Jeweled grinder pendant (Starkey) was changed to jewel grinder pendant (steel). Travel trailer (Orichalcum) was changed to travel trailers (stars metal). Drop with thick-liquid both was changed to vial with thick-liquid both. Mindful tendrils were changed to a spiral thorn bauble ball. Ringing tendrils were changed to tortuous thorns shrubs. Throwing tendrils were changed to tortuous thorns shrubs. Warhol resin splitter has been changed to resin chips. WyrDolzholz chunks were changed to resin chips. Phi ole with Warhol juice was changed to vial with juice. Trunk with Warhol juice was changed to trunk with juice. An error has been fixed, by which attribute modes could not be used as an ingredient in the production of repair boxes. An error has been fixed by which a tale fee was due when using repair boxes. An error has been fixed, by which certain parts of weapons are not drooped (breast / pants).
UX / UI & Social
Innovations in streamer mode
Players can now block company invitations, group invitations, friendship invitations, tale transfers, duel requests and direct messages in the chat. If Please do not disturb is enabled, all incoming notifications are turned off. When sending invitations or requests to players who actively use the Streamer mode, senders receive a message that their messages are blocked.
Disassemble and repair
In case of damaged equipment, a tooltip explains how it can be repaired. If a player has damaged equipment, there is now a corresponding display in the inventory screen. There is a tutorial window that explains parts better. The Repair All and Repair buttons have been highlighted.
More mistakes
Players can now no longer conclude trading transactions from players to player, which cause the inventory to be overcrowded. Players near the TalerLimits can not make trading transactions that would result in a player exceeding the limit and therefore lose tale. Production materials needed for tasks now have a task symbol and are highlighted by an animation. An error has been fixed, by which the title has been reset after each update. A series of objects with missing symbols in the trading item have now received the correct symbols. Leaving a group during a war has so far led to the war without warning. Players can now leave no groups during wars, but they can leave war when they confirm that they really want. It has been fixed an error where the wrong rank of manufacturing and finishing stations has been displayed on the singable card. Take everything in the warehouse shed must now be confirmed to avoid annoying accidental click. We now show a symbol to members of their own faction when they are highlighted. As a result, players should know better whether reinforcement is near or they are enough for a PVP fight. The tooltip on the map to get coming wars and invasions is now hidden when opening the card until the next war or to the next invasion, if you have closed it. If translated texts are missing, no debug texts are displayed more, but the English original text to make the context understandable.
What do you say about the update and the many innovations and adjustments? Write it into the comments!
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